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Helping Ambrose and Prudence[]

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Mambo Marie doesn’t do "watered-down New Orleans vodou, hoodoo bullshit."

Prudence and Ambrose enter a voodoo shop in search of real "hoodoo vodou magick", where they make the acquaintance of Mambo Michele Marie Le Fleur, who upon first glance, recognizes them as real witches, as opposed to tourists. She introduces herself as Priestess of High Haiti, daughter of Tiano people, faithful to Guinee. She makes one thing clear; that she doesn’t do "watered-down New Orleans vodou, hoodoo bullshit." They’re in a Haitian house, and the vodou practice is a way of life. She refers to them as New England witches. Prudence and Ambrose explain that they need her help in tracking down someone. Mambo Marie informs them that they’ll need a world map and something that belonged to Blackwood. Prudence offers her blood as she is his daughter.[1]

Joining the Fight Against the Pagans[]

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Mambo Marie arrives in Greendale

At the Academy of Unseen Arts, Ambrose, Sabrina and Zelda need extra help to fight the Pagan Tribe and summon the disenfranchised, excommunicated and hedge witches including Gryla, Pesta, Sycorax, Dezmelda, and Mambo Marie. Gryla demands to know why they were summoned against their will. For this act, she declares that everyone in the Academy will die.[2]

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Mambo Marie advises her fellow witches to hear the Spellmans out

Zelda, Sabrina, and Ambrose welcome Gryla, Pesta, Sycorax, Dezmelda, Mother Hubbard, and Mambo Marie, who claim they were summoned against their will. Zelda explains that none of them are safe on their own with the arrival of a community of pagans, including a Gorgon and the great god Pan. Mambo Marie advises her fellow witches to at least hear the Spellmans out as opposed to attacking them. They face a common enemy and are forced to unite in order to survive. Zelda pleads with Gryla to hear her out and tells Sabrina to fetch them some food and drinks.

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Mambo Marie supports Zelda’s proposal

Gryla points out that the Church of Night has always turned their kind, hedge witches, away. For centuries, they've had to brave the wilderness alone. She questions why she should help them. Zelda explains that their numbers are depleted. Their magicks non-existent. They need strength, and if the wayward witches agree to help, the Academy could be their home too. They could make a new coven together. Mambo Marie admits that there is wisdom in what she says. Better to be united for what is coming. As for the Dark Lord, he’s still at large but trapped in a flesh Acheron, with his strength muted. Zelda asks that the witches stand with them against the pagans when they come in three days. As for sleeping quarters, Zelda has arranged for them to stay at the Desecrated Church and tells Sabrina, Prudence, and Nick to prep it.

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Ambrose collects information from the hedge witches

Ambrose convenes with the hedge witches to collect their information. First up is Gryla of the Mountains. Single mother of thirteen Yule lads, with another on the way. Moving onto Sycorax. Ambrose confirms that she’s a river witch and asks what she is capable of. She reveals that she could drown Ambrose where he stands. A remarkable gift that will come in handy against the pagans.

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Mambo Marie befriends Zelda

Prudence assists Mambo Marie as she teaches the coven a Haitian dance of protection. However, they are interrupted by Zelda, who is not pleased nor is she amused. Zelda calls Prudence into her office to scold her. It was Prudence who invited Mambo Marie to Greendale. Separate from the summoning. She just happened to arrive at the same time as the hedge witches, but she is certainly not one of them. Mambo Marie interrupts and apologizes if Zelda was frightened by her ceremony. She promises that the only spirits she invites in are the ones she knows and trust. She introduces herself as Mambo Marie LeFleur, Vodouisant of the Fourth Ward. She takes Zelda’s hand and sees her mèt-tèt. He is beautiful and powerful. While it is true, Prudence invited her, Mambo Marie has been waiting for an invitation all her life. Her mèt-tèt told her, long ago, that something was coming. Something very old and very evil and that if she could summon her courage, she might play a role in helping to beat it back. Zelda admits that she’s wary of newcomers but is in no position to refuse help and asks her to stay, as their honored guest.

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Mambo Marie lend their magic to Sabrina

Sabrina and Ambrose get the hedge witches drunk off vino, and with their inhibitions low, Sabrina persuades them into taking the fight to the pagans. As Sabrina goes to the carnival to confront the pagans, Ambrose and Prudence stay behind at the Academy with the hedge witches as they channel each other, as well as the stones for power to lend to Sabrina.

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Mambo Marie teaches the Blackwood twins about Voodoo

At Prudence and Ambrose’s behest, Mambo Marie teaches Judas and Judith the way of Hatian Vodou, such as how a mèt-tèt is a guardian spirit that watches over them from the moment they are born. They each have one, as everyone is worthy of its guidance. Prudence and Ambrose look on from the edge of the room, where Prudence admits that while she may have invited Mambo Marie, she came for her own reasons. Until they’re revealed, Prudence wants her to teach them her ways.[3]

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Mambo Marie tends to Zelda

The gunshot fired by Mary Wardwell echoes throughout Spellman Mortuary. Sabrina and Ambrose find Zelda bleeding out on the floor. Ambrose runs for help as Sabrina stays by Zelda’s side. He returns with Prudence and Mambo Marie. They take Zelda downstairs into the embalming room and remove the bullet. They’re going to need great strength if they are going to save her. While Zelda remains alive, she is stuck in limbo, Mambo Marie explains. All they can do is burn the violet candles and wait to see if Zelda can find her way back. They are startled by sudden loud wailing.

Mambo Marie prays to Baron-yo, leaders of the Gede for mercy as it is not yet Zelda’s time.

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Mambo Marie heals Zelda

Ambrose and Prudence return to the mortuary, where they inform Mambo Marie that the effigy is infused with life force. With any luck, its power will transfer into Zelda. Mambo Marie informs them that it is no longer a matter of Zelda’s physical body needing healing. It’s her soul that must find its way back. With the Academy under the control of Father Blackwood and the pagans, Ambrose fears that they’ll be coming there next. He asks Mambo Marie to watch over Zelda as they protect the house. He then orders Prudence to stay inside and protect the inside while he holds the perimeter against the banshee and Blackwood.

Zelda returns to her body and awakens with the answers to the coven regaining power and defeating the pagans. However, she’s too late. Before her stands a banshee. She looks over to her left to see Faustus standing over Mambo Marie’s body. He then stabs Zelda in the chest, killing her.[4]

Order of Hecate[]

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The witches prey to Hecate

Sabrina teleports into the embalming room to warn Ambrose, Prudence, and Mambo Marie that Blackwood is on the way to kill them. Sabrina insists that they leave or else they’ll all die. They relocate to Dorian's Gray Room. Zelda awakens with the knowledge of her to repower the coven and defeat the pagans, but first the can to resurrect Hilda from the Cain Pit. Zelda will use what she learned in the next life to drag her back into this life. Zelda returns to the Cain Pit, where she buried Hilda, and with the help of several other witches, calls on the triple goddess Hecate. The wind suddenly stops blowing and Hilda’s hand rises from the dirt.

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Zelda and Mambo Marie kiss

After digging Hilda up, they discuss the pagans and just how they intend to stop them from implanting everyone in town with the Green Man’s seed. Hilda suggests using an enchanted lullaby to put everyone to sleep. After stopping the Pagans from resurrecting the Green Man, Mambo Marie and the Church of Night run the pagans out of town. Afterward, they return to the Academy, where Zelda informs Mambo Marie that they are now the Order of Hecate, worshiping the three-in-one. Mambo Marie tells Zelda that there’s an even darker presence on the horizon. She must harness her coven’s maternal power for protection and prepare them for war. Zelda asks if Mambo Marie will be sticking around. She replies only if she’s welcome, and in a surprising turn of events, Zelda and Mambo Marie kiss.[5]

References[]